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Strength Perk Card List
- Gladiator
- Rank 1 - Your one-handed melee weapons now do +10% damage.
- Requires level 2
- Rank 2 - Your one-handed melee weapons now do +15% damage.
- Rank 3 - Your one-handed melee weapons now do +20% damage.
- Rank 1 - Your one-handed melee weapons now do +10% damage.
- Traveling Pharmacy
- Rank 1 - Weights of all Chems (including Stimpacks) are reduced by 30%
- Requires level 3
- Rank 2 - Weights of all Chems (including Stimpacks) are reduced by 60%
- Rank 3 - Weights of all Chems (including Stimpacks) are reduced by 90%
- Rank 1 - Weights of all Chems (including Stimpacks) are reduced by 30%
- Iron Fist
- Rank 1 - Your punching attacks now do +10% damage.
- Requires level 5
- Rank 2 - Your punching attacks now do +15% damage.
- Rank 3 - Your punching attacks now do +20% damage.
- Rank 1 - Your punching attacks now do +10% damage.
- Slugger
- Rank 1 - Your two-handed melee weapons now do +10% damage.
- Requires level 6
- Rank 2 - Your two-handed melee weapons now do +15% damage.
- Rank 3 - Your two-handed melee weapons now do +20% damage.
- Rank 1 - Your two-handed melee weapons now do +10% damage.
- Pack Rat
- Rank 1 - The weight of all junk items is reduced by 25%.
- Requires level 7
- Rank 2 - The weight of all junk items is reduced by 50%.
- Rank 3 - The weight of all junk items is reduced by 75%.
- Rank 1 - The weight of all junk items is reduced by 25%.
- Shotgunner
- Rank 1 - Your shotguns now do +10% damage.
- Requires level 10
- Rank 2 - Your shotguns now do +15% damage.
- Rank 3 - Your shotguns now do +20% damage.
- Rank 1 - Your shotguns now do +10% damage.
- Basher
- Rank 1 - Gun bashing does +25% damage with a 5% chance to cripple your opponent.
- Requires level 11
- Rank 2 - Gun bashing does +50% damage with a 10% chance to cripple your opponent.
- Rank 1 - Gun bashing does +25% damage with a 5% chance to cripple your opponent.
- Sturdy Frame
- Rank 1 - Armor weighs 25% less than normal.
- Requires level 13
- Rank 2 - Armor weighs 50% less then normal.
- Rank 1 - Armor weighs 25% less than normal.
- Barbarian
- Rank 1 - Every point of Strength adds +2 Damage Resist (max 40). (No Power Armor)
- Requires level 14
- Rank 2 - Every point of Strength adds +3 Damage Resist (max 50). (No Power Armor)
- Rank 3 - Every point of Strength adds +4 Damage Resist (max 60). (No Power Armor)
- Rank 1 - Every point of Strength adds +2 Damage Resist (max 40). (No Power Armor)
- Martial Artist
- Rank 1 - Your melee weapons weigh 20% less, and you can swing them 10% faster.
- Requires level 16
- Rank 2 - Your melee weapons weigh 40% less, and you can swing them 20% faster.
- Rank 3 - Your melee weapons weigh 60% less, and you can swing them 30% faster.
- Rank 1 - Your melee weapons weigh 20% less, and you can swing them 10% faster.
- Scattershot
- Rank 1 - Shotguns now weigh 30% less and you reload them 10% faster.
- Requires level 18
- Rank 2 - Shotguns now weigh 60% less and you reload them 20% faster.
- Rank 3 - Shotguns now weigh 90% less and you reload them 30% faster.
- Rank 1 - Shotguns now weigh 30% less and you reload them 10% faster.
- Expert Gladiator
- Rank 1 - Your one-handed melee weapons now do +10% damage.
- Requires level 20
- Rank 2 - Your one-handed melee weapons now do +15% damage.
- Rank 3 - Your one-handed melee weapons now do +20% damage.
- Rank 1 - Your one-handed melee weapons now do +10% damage.
- Blocker
- Rank 1 - Take 15% less damage from your opponents' melee attacks.
- Requires level 21
- Rank 2 - Take 30% less damage from your opponents' melee attacks.
- Rank 3 - Take 45% less damage from your opponents' melee attacks.
- Rank 1 - Take 15% less damage from your opponents' melee attacks.
- Bandolier
- Rank 1 - Ballistic weapon ammo weighs 45% less.
- Requires level 22
- Rank 2 - Ballistic weapon ammo weighs 90% less.
- Rank 1 - Ballistic weapon ammo weighs 45% less.
- Expert Shotgunner
- Rank 1 - Your shotguns now do +10% damage.
- Requires level 23
- Rank 2 - Your shotguns now do +15% damage.
- Rank 3 - Your shotguns now do +20% damage.
- Rank 1 - Your shotguns now do +10% damage.
- Expert Slugger
- Rank 1 - Your two-handed melee weapons now do +10% damage.
- Requires level 24
- Rank 2 - Your two-handed melee weapons now do +15% damage.
- Rank 3 - Your two-handed melee weapons now do +20% damage.
- Rank 1 - Your two-handed melee weapons now do +10% damage.
- Strong Back
- Rank 1 - Gain +10 to carry weight.
- Requires level 26
- Rank 2 - Gain +20 to carry weight.
- Rank 3 - Gain +30 to carry weight.
- Rank 4 - Gain +40 to carry weight.
- Rank 1 - Gain +10 to carry weight.
- Heavy Gunner
- Rank 1 - Your non-explosive heavy guns now do +10% damage.
- Requires level 30
- Rank 2 - Your non-explosive heavy guns now do +15% damage.
- Rank 3 - Your non-explosive heavy guns now do +20% damage.
- Rank 1 - Your non-explosive heavy guns now do +10% damage.
- Ordnance Express
- Rank 1 - Explosives weigh 30% less.
- Requires level 31
- Rank 2 - Explosives weigh 60% less.
- Rank 3 - Explosives weigh 90% less.
- Rank 1 - Explosives weigh 30% less.
- Full Charge
- Rank 1 - Sprinting in Power Armor consumes 30% less Fusion Core energy.
- Requires level 33
- Rank 2 - Sprinting in Power Armor consumes 60% less Fusion Core energy.
- Rank 1 - Sprinting in Power Armor consumes 30% less Fusion Core energy.
- Incisor
- Rank 1 - Your melee weapons ignore 25% of your targets armor.
- Requires level 34
- Rank 2 - Your melee weapons ignore 50% of your targets armor.
- Rank 3 - Your melee weapons ignore 75% of your targets armor.
- Rank 1 - Your melee weapons ignore 25% of your targets armor.
- Bear Arms
- Rank 1 - Heavy Guns weigh 30% less.
- Requires level 35
- Rank 2 - Heavy Guns weigh 60% less.
- Rank 3 - Heavy Guns weigh 90% less.
- Rank 1 - Heavy Guns weigh 30% less.
- Lock and Load
- Rank 1 - Heavy guns reload 10% faster.
- Requires level 37
- Rank 2 - Heavy guns reload 20% faster.
- Rank 3 - Heavy guns reload 30% faster.
- Rank 1 - Heavy guns reload 10% faster.
- Bullet Shield
- Rank 1 - Gain 20 damage resistance while firing a heavy gun.
- Requires level 39
- Rank 2 - Gain 40 damage resistance while firing a heavy gun.
- Rank 3 - Gain 60 damage resistance while firing a heavy gun.
- Rank 1 - Gain 20 damage resistance while firing a heavy gun.
- Expert Heavy Gunner
- Rank 1 - Your non-explosive heavy guns now do +10% damage.
- Requires level 40
- Rank 2 - Your non-explosive heavy guns now do +15% damage.
- Rank 3 - Your non-explosive heavy guns now do +20% damage.
- Rank 1 - Your non-explosive heavy guns now do +10% damage.
- Pain Train
- Rank 1 - Damage and stagger enemies by sprinting into them with Power Armor.
- Requires level 41
- Rank 2 - Deal more damage by sprinting into enemies with Power Armor.
- Rank 3 - Deal even more damage by sprinting into enemies with Power Armor.
- Rank 1 - Damage and stagger enemies by sprinting into them with Power Armor.
- Master Gladiator
- Rank 1 - Your one-handed melee weapons now do +10% damage.
- Requires level 43
- Rank 2 - Your one-handed melee weapons now do +15% damage.
- Rank 3 - Your one-handed melee weapons now do +20% damage.
- Rank 1 - Your one-handed melee weapons now do +10% damage.
- Master Shotgunner
- Rank 1 - Your shotguns now do +10% damage.
- Requires level 45
- Rank 2 - Your shotguns now do +15% damage.
- Rank 3 - Your shotguns now do +20% damage.
- Rank 1 - Your shotguns now do +10% damage.
- Master Slugger
- Rank 1 - Your two-handed melee weapons now do +10% damage.
- Requires level 48
- Rank 2 - Your two-handed melee weapons now do +15% damage.
- Rank 3 - Your two-handed melee weapons now do +20% damage.
- Rank 1 - Your two-handed melee weapons now do +10% damage.
- Master Heavy Gunner
- Rank 1 - Your non-explosive heavy guns now do +10% damage.
- Requires level 50
- Rank 2 - Your non-explosive heavy guns now do +15% damage.
- Rank 3 - Your non-explosive heavy guns now do +20% damage.
- Rank 1 - Your non-explosive heavy guns now do +10% damage.
Batteries Included- This is now a intelligence perk.Rank 1 - Energy weapon ammo weighs 30% less.Rank 2 - Energy weapon ammo weighs 60% less.Rank 3 - Energy weapon ammo weighs 90% less.
Thru-Hiker- This is now a Agility PerkRank 1 - Food and drink weights are reduced by 30%.Rank 2 - Food and drink weights are reduced by 60%.Rank 3 - Food and drink weights are reduced by 90%.
- Concentrated Fire
- Rank 1 - V.A.T.S. now targets limbs. Focus fire to gain accuracy and damage per shot.
- Requires level 2
- Rank 2 - V.A.T.S. targets limbs. Focus fire to gain more accuracy and damage per shot
- Rank 3 - V.A.T.S. targets limbs. Focus fire to gain high accuracy and damage per shot
- Rank 1 - V.A.T.S. now targets limbs. Focus fire to gain accuracy and damage per shot.
- Butcher's Bounty
- Rank 1 - 40% chance to find an extra meat when you "Search" an animal corpse.
- Requires level 3
- Rank 2 - 60% chance to find an extra meat when you "Search" an animal corpse.
- Rank 3 - 80% chance to find an extra meat when you "Search" an animal corpse.
- Rank 1 - 40% chance to find an extra meat when you "Search" an animal corpse.
- Green Thumb
- Rank 1 - Reap twice as much when harvesting flora.
- Requires level 4
Rank 1 - You have a 25% chance to reap twice as much when harvesting flora.Rank 2 - You have a 50% chance to reap twice as much when harvesting flora.Rank 3 - You have a 75% chance to reap twice as much when harvesting flora.
- Rank 1 - Reap twice as much when harvesting flora.
- Picklock
- Rank 1 - Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
- Requires level 5
- Rank 1 - Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
- Crack Shot
- Rank 1 - All pistols now have 10% more range and more accuracy when sighted.
- Requires level 7
- Rank 2 - All pistols now have 20% more range and more accuracy when sighted.
- Rank 3 - All pistols now have 30% more range and more accuracy when sighted.
- Rank 1 - All pistols now have 10% more range and more accuracy when sighted.
- Rifleman
- Rank 1 - Your non-automatic rifles now do +10% damage.
- Requires level 8
- Rank 2 - Your non-automatic rifles now do +15% damage.
- Rank 3 - Your non-automatic rifles now do +20% damage.
- Rank 1 - Your non-automatic rifles now do +10% damage.
- Skeet Shooter
- Rank 1 - Your shotguns have improved accuracy and spread.
- Requires level 10
- Rank 2 - Your shotguns have even better accuracy and spread.
- Rank 3 - Your shotguns have excellent accuracy and spread.
- Rank 1 - Your shotguns have improved accuracy and spread.
- Pannapictagraphist
- Rank 1 - You hear directional audio when in range of a Magazine.
- Requires level 12
- Rank 1 - You hear directional audio when in range of a Magazine.
- Exterminator
- Rank 1 - Your attacks ignore 25% armor of any insect.
- Requires level 14
- Rank 2 - Your attacks ignore 50% armor of any insect.
- Rank 3 - Your attacks ignore 75% armor of any insect.
- Rank 1 - Your attacks ignore 25% armor of any insect.
- Commando
- Rank 1 - Basic combat training means automatic rifles do +10% damage.
- Requires level 15
- Rank 2 - Basic combat training means automatic rifles do +15% damage.
- Rank 3 - Basic combat training means automatic rifles do +20% damage.
- Rank 1 - Basic combat training means automatic rifles do +10% damage.
- Percepti-Bobble
- Rank 1 - You hear directional audio when in range of a Bobblehead.
- Requires level 16
- Rank 1 - You hear directional audio when in range of a Bobblehead.
- Ground Pounder
- Rank 1 - Automatic rifles reload 10% faster and have excellent hip fire accuracy.
- Requires level 18
- Rank 2 - Automatic rifles reload 20% faster and have excellent hip fire accuracy.
- Rank 3 - Automatic rifles reload 30% faster and have excellent hip fire accuracy.
- Rank 1 - Automatic rifles reload 10% faster and have excellent hip fire accuracy.
- Expert Picklock
- Rank 1 - Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
- Requires level 19
- Rank 1 - Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
- Expert Rifleman
- Rank 1 - Your non-automatic rifles now do +10% damage.
- Requires level 20
- Rank 2 - Your non-automatic rifles now do +15% damage.
- Rank 3 - Your non-automatic rifles now do +20% damage.
- Rank 1 - Your non-automatic rifles now do +10% damage.
- Fortune Finder
- Rank 1 - You hear directional audio when in range of a Caps Stash.
- Requires level 22
- Rank 1 - You hear directional audio when in range of a Caps Stash.
- Night Person
- Rank 1 - Gain +1 INT and +1 PER between the hours of 6:00 p.m. and 6:00 a.m.
- Requires level 24
- Rank 2 - Gain +2 INT and +2 PER between the hours of 6:00 p.m. and 6:00 a.m.
- Rank 3 - Gain +3 INT and +3 PER between the hours of 6:00 p.m. and 6:00 a.m.
- Rank 1 - Gain +1 INT and +1 PER between the hours of 6:00 p.m. and 6:00 a.m.
- Expert Commando
- Rank 1 - Rigorous combat training means automatic rifles do +10% damage.
- Requires level 25
- Rank 2 - Rigorous combat training means automatic rifles do +15% damage.
- Rank 3 - Rigorous combat training means automatic rifles do +20% damage.
- Rank 1 - Rigorous combat training means automatic rifles do +10% damage.
- Awareness
- Rank 1 - You can view a target's specific damage resistances in V.A.T.S.
- Requires level 27
- Rank 1 - You can view a target's specific damage resistances in V.A.T.S.
- Sniper
- Rank 1 - Gain improved control and hold your breath 25% longer while aiming scopes.
- Requires level 28
- Rank 2 - Gain improved control and hold your breath 50% longer while aiming scopes.
- Rank 3 - Gain improved control and hold your breath 75% longer while aiming scopes.
- Rank 1 - Gain improved control and hold your breath 25% longer while aiming scopes.
- Refractor
- Rank 1 - Gain +10 Energy Resistance.
- Requires level 32
- Rank 2 - Gain +20 Energy Resistance.
- Rank 3 - Gain +30 Energy Resistance.
- Rank 4 - Gain +40 Energy Resistance.
- Rank 1 - Gain +10 Energy Resistance.
- Glow Sight
- Rank 1 - Deal +20% damage to Glowing Enemies.
- Requires level 33
- Rank 2 - Deal +40% damage to Glowing Enemies.
- Rank 3 - Deal +60% damage to Glowing Enemies.
- Rank 1 - Deal +20% damage to Glowing Enemies.
- Grenadier
- Rank 1 - Your explosives detonate with a 50% larger radius.
- Requires level 35
- Rank 2 - Your explosives detonate with twice the radius.
- Rank 1 - Your explosives detonate with a 50% larger radius.
- Fire In The Hole
- Rank 1 - See a throwing arc when tossing thrown weapons, and they fly 15% further.
- Requires level 38
- Rank 2 - See a throwing arc when tossing thrown weapons, and they fly 30% further.
- Rank 3 - See a throwing arc when tossing thrown weapons, and they fly 50% further.
- Rank 1 - See a throwing arc when tossing thrown weapons, and they fly 15% further.
- Master Picklock
- Rank 1 - Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
- Requires level 40
- Rank 1 - Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
- Master Rifleman
- Rank 1 - Your non-automatic rifles now do +10% damage.
- Requires level 42
- Rank 2 - Your non-automatic rifles now do +15% damage.
- Rank 3 - Your non-automatic rifles now do +20% damage.
- Rank 1 - Your non-automatic rifles now do +10% damage.
- Master Commando
- Rank 1 - Rigorous combat training means automatic rifles do +10% damage.
- Requires level 45
- Rank 2 - Rigorous combat training means automatic rifles do +15% damage.
- Rank 3 - Rigorous combat training means automatic rifles do +20% damage.
- Rank 1 - Rigorous combat training means automatic rifles do +10% damage.
- Night Eyes
- Rank 1 - Gain Night Vision while sneaking between 6:00 p.m. and 6:00 a.m.
- Requires level 50
- Rank 1 - Gain Night Vision while sneaking between 6:00 p.m. and 6:00 a.m.
- Long Shot
- Rank 1 - Your rifles have 10% more range and more accuracy when sighted.
- Rank 2 - Your rifles have 20% more range and even more accuracy when sighted.
- Rank 3 - Your rifles have 30% more range and excellent accuracy when sighted.
- Locksmith
- Rank 1 - You can craft Level 1 locks for your C.A.M.P. or workshop. (Plans required).
- Rank 2 - You can craft Level 2 locks for your C.A.M.P. or workshop. (Plans required).
- Rank 3 - You can craft Level 3 locks for your C.A.M.P. or workshop. (Plans required).
- Tank Killer
- Rank 1 - Your rifles ignore 12% armor and have a 3% chance to stagger.
- Rank 2 - Your rifles ignore 24% armor and have a 6% chance to stagger.
- Rank 3 - Your rifles ignore 36% armor and have a 9% chance to stagger.
- Aquaboy - Aquagirl
- Rank 1 - You no longer take Rad damage from swimming and can breathe underwater.
- Lead Belly
- Rank 1 - You take 30% less radiation from eating or drinking.
- Requires level 2
- Rank 2 - You take 60% less radiation from eating or drinking.
- Rank 3 - You take no radiation from eating or drinking.
- Rank 1 - You take 30% less radiation from eating or drinking.
- Dromedary
- Rank 1 - All drinks quench thirst by an additional 25%.
- Requires level 3
- Rank 2 - All drinks quench thirst by an additional 50%.
- Rank 3 - All drinks quench thirst by an additional 75%.
- Rank 1 - All drinks quench thirst by an additional 25%.
- Iron Stomach
- Rank 1 - Your chance to catch a disease from food is reduced by 30%.
- Requires level 4
- Rank 2 - Your chance to catch a disease from food is reduced by 60%.
- Rank 3 - Your chance to catch a disease from food is reduced by 90%.
- Rank 1 - Your chance to catch a disease from food is reduced by 30%.
- Slow Metabolizer
- Rank 1 - All food satisfies hunger by and additional 25%.
- Requires level 5
- Rank 2 - All food satisfies hunger by and additional 50%.
- Rank 3 - All food satisfies hunger by and additional 75%.
- Rank 1 - All food satisfies hunger by and additional 25%.
- Thirst Quencher
- Rank 1 - Drinking any liquid has a 30% reduced chance to cause Disease.
- Requires level 6
- Rank 2 - Drinking any liquid has a 60% reduced chance to cause Disease.
- Rank 3 - Drinking any liquid has a 90% reduced chance to cause Disease.
- Rank 1 - Drinking any liquid has a 30% reduced chance to cause Disease.
- Good Doggy
- Rank 1 - Eating dog food is now three times as beneficial.
- Requires level 8
- Rank 1 - Eating dog food is now three times as beneficial.
- Natural Resistance
- Rank 1 - You are 30% less likely to catch a disease from the environment.
- Requires level 10
- Rank 2 - You are 60% less likely to catch a disease from the environment.
- Rank 3 - You are 90% less likely to catch a disease from the environment.
- Rank 1 - You are 30% less likely to catch a disease from the environment.
- Hydro Fix
- Rank 1 - Chems generate 50% less thirst.
- Requires level 11
- Rank 2 - Chems no longer generate thirst.
- Rank 1 - Chems generate 50% less thirst.
- Rejuvenated
- Rank 1 - You gain increased benefit from being Well Red or Well Hydrated.
- Requires level 12
- Rank 2 - You gain much increased benefit from being Well Red or Well Hydrated.
- Rank 1 - You gain increased benefit from being Well Red or Well Hydrated.
- Cola Nut
- Rank 1 - Nuka-Cola products are now twice as beneficial.
- Requires level 14
- Rank 2 - Nuka-Cola products are now three times as beneficial.
- Rank 1 - Nuka-Cola products are now twice as beneficial.
- Cannibal
- Rank 1 - Eating Human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.
- Requires level 15
- Rank 2 - Eating Human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores more Health and hunger.
- Rank 3 - Eating Human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores even more Health and hunger.
- Rank 1 - Eating Human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.
- Vaccinated
- Rank 1 - Chance of catching a disease from creatures is reduced by 30%.
- Requires level 16
- Rank 2 - Chance of catching a disease from creatures is reduced by 60%.
- Rank 3 - Chance of catching a disease from creatures is reduced by 90%.
- Rank 1 - Chance of catching a disease from creatures is reduced by 30%.
- Munchy Resistance
- Rank 1 - Using chems induces 50% less hunger.
- Requires level 17
- Rank 2 - Chems now never induces hunger.
- Rank 1 - Using chems induces 50% less hunger.
- Homebody
- Rank 1 - Gain gradual health regeneration while in your camp or workshop.
- Requires level 19
- Rank 2 - Gain improved health and limb regeneration while in your camp or workshop.
- Rank 1 - Gain gradual health regeneration while in your camp or workshop.
- Adamantium Skeleton
- Rank 1 - Your limb damage is now reduced by 30%.
- Requires level 21
- Rank 2 - Your limb damage is now reduced by 60%.
- Rank 3 - Your limb damage is completely eliminated.
- Rank 1 - Your limb damage is now reduced by 30%.
- Solar Powered
- Rank 1 - Gain +1 STR and +1 END between the hours of 6:00 a.m. and 6:00 p.m.
- Requires level 22
- Rank 2 - Gain +1 STR and +1 END between the hours of 6:00 a.m. and 6:00 p.m.
- Rank 3 - Gain +1 STR and +1 END between the hours of 6:00 a.m. and 6:00 p.m.
- Rank 1 - Gain +1 STR and +1 END between the hours of 6:00 a.m. and 6:00 p.m.
- Chem Fiend
- Rank 1 - Any chems you take last 30% longer.
- Requires level 23
- Rank 2 - Any chems you take last 60% longer.
- Rank 3 - Any chems you take last 100% longer.
- Rank 1 - Any chems you take last 30% longer.
- Fireproof
- Rank 1 - Immediately gain +20 Fire Resistance.
- Requires level 27
- Rank 2 - Immediately gain +40 Fire Resistance.
- Rank 3 - Immediately gain +60 Fire Resistance.
- Rank 1 - Immediately gain +20 Fire Resistance.
- Ironclad
- Rank 1 - Gain 10 Damage and Energy Resistance while not wearing Power Armor.
- Requires level 30
- Rank 2 - Gain 20 Damage and Energy Resistance while not wearing Power Armor.
- Rank 3 - Gain 30 Damage and Energy Resistance while not wearing Power Armor.
- Rank 4 - Gain 40 Damage and Energy Resistance while not wearing Power Armor.
- Rank 5 - Gain 50 Damage and Energy Resistance while not wearing Power Armor.
- Rank 1 - Gain 10 Damage and Energy Resistance while not wearing Power Armor.
- Nocturnal Fortitude
- Rank 1 - Gain +20 to max Health while between the hours of 6 p.m. and 6 a.m.
- Requires level 31
- Rank 2 - Gain +40 to max Health while between the hours of 6 p.m. and 6 a.m.
- Rank 1 - Gain +20 to max Health while between the hours of 6 p.m. and 6 a.m.
- Revenant
- Rank 1 - Gain a +25% damage bonus for 2 minutes when a player revives you.
- Requires level 32
- Rank 1 - Gain a +50% damage bonus for 2 minutes when a player revives you.
- Rank 1 - Gain a +25% damage bonus for 2 minutes when a player revives you.
- Rad Resistant
- Rank 1 - +10 Radiation Resistance.
- Requires level 34
- Rank 2 - +20 Radiation Resistance.
- Rank 3 - +30 Radiation Resistance.
- Rank 4 - +40 Radiation Resistance.
- Rank 1 - +10 Radiation Resistance.
- Radicool
- Rank 1 - The greater your Rads, the greater your Strength (max +5 STR)!
- Requires level 38
- Rank 1 - The greater your Rads, the greater your Strength (max +5 STR)!
- All Night Long
- Rank 1 - You suffer 20% less from hunger and thirst.
- Requires level 41
- Rank 2 - You suffer 40% less from hunger and thirst.
- Rank 3 - You suffer 60% less from hunger and thirst.
- Rank 1 - You suffer 20% less from hunger and thirst.
- Chem Resistant
- Rank 1 - You're half as likely to get addicted when consuming Chems.
- Requires level 43
- Rank 2 - You gain complete immunity to chem addiction.
- Rank 1 - You're half as likely to get addicted when consuming Chems.
- Sun Kissed
- Rank 1 - Slowly regen radiation damage between the hours of 6:00 a.m. and 6:00 p.m.
- Requires level 45
- Rank 2 - Quickly regen radiation damage between the hours of 6:00 a.m. and 6:00 p.m.
- Rank 1 - Slowly regen radiation damage between the hours of 6:00 a.m. and 6:00 p.m.
- Photosynthetic
- Rank 1 - Gain Health regen between the hours of 6 a.m. and 6 p.m.
- Requires level 47
- Rank 2 - Gain improved Health regen between the hours of 6 a.m. and 6 p.m.
- Rank 1 - Gain Health regen between the hours of 6 a.m. and 6 p.m.
- Professional Drinker
- Rank 3 - There's no chance you'll get addicted to alcohol.
- Requires level 50
- Rank 3 - There's no chance you'll get addicted to alcohol.
- Lifegiver
- Rank 1 - Gain a total of +15 to your maximum Health.
- Requires level 50
- Rank 2 - Gain a total of +30 to your maximum Health.
- Rank 3 - Gain a total of +45 to your maximum Health.
- Rank 1 - Gain a total of +15 to your maximum Health.
- Inspirational
- Rank 1 - When you are on a team, gain 5% more XP.
- Requires level 2
- Rank 2 - When you are on a team, gain 10% more XP.
- Rank 3 - When you are on a team, gain 15% more XP.
- Rank 1 - When you are on a team, gain 5% more XP.
- Happy Camper
- Rank 1 - Hunger and thirst grow 40% more slowly when in camp or in a team workshop.
- Requires level 3
- Rank 2 - Hunger and thirst grow 80% more slowly when in camp or in a team workshop.
- Rank 1 - Hunger and thirst grow 40% more slowly when in camp or in a team workshop.
- Lone Wanderer
- Rank 1 - When adventuring alone, take 10% less damage and gain 10% AP regen.
- Requires level 4
- Rank 2 - When adventuring alone, take 15% less damage and gain 20% AP regen.
- Rank 3 - When adventuring alone, take 20% less damage and gain 30% AP regen.
- Rank 1 - When adventuring alone, take 10% less damage and gain 10% AP regen.
- Bodyguards
- Rank 1 - Gain 6 Damage & Energy Resist (max 18) for each teammate, excluding you.
- Requires level 5
- Rank 2 - Gain 8 Damage & Energy Resist (max 24) for each teammate, excluding you.
- Rank 3 - Gain 10 Damage & Energy Resist (max 30) for each teammate, excluding you.
- Rank 4 - Gain 12 Damage & Energy Resist (max 36) for each teammate, excluding you.
- Rank 1 - Gain 6 Damage & Energy Resist (max 18) for each teammate, excluding you.
- Hard Bargain
- Rank 1 - Buying and selling prices at vendors are better.
- Requires level 7
- Rank 2 - Buying and selling prices at vendors are even better.
- Rank 3 - Buying and selling prices at vendors are now much better.
- Rank 1 - Buying and selling prices at vendors are better.
- E.M.T.
- Rank 1 - Players you revive come back with health regen for 15 seconds.
- Requires level 9
- Rank 1 - Players you revive come back with improved health regen for 30 seconds.
- Rank 1 - Players you revive come back with high health regen for 60 seconds.
- Rank 1 - Players you revive come back with health regen for 15 seconds.
- Bloodsucker
- Rank 1 - Bloodpacks now satisfy thirst, no longer irradiate, and heal 50% more.
- Requires level 11
- Rank 2 - Bloodpacks satisfy more thirst, no longer irradiate, and heal 100% more.
- Rank 3 - Bloodpacks greatly satisfy thirst, no longer irradiate, and heal 150% more
- Rank 1 - Bloodpacks now satisfy thirst, no longer irradiate, and heal 50% more.
- Magnetic Personality
- Rank 1 - Give 1 Charisma for each teammate, excluding yourself.
- Requires level 13
- Rank 2 - Give 2 Charisma for each teammate, excluding yourself
- Rank 1 - Give 1 Charisma for each teammate, excluding yourself.
- Field Surgeon
- Rank 1 - Stimpaks and RadAway will now work much more quickly.
- Requires level 15
- Rank 1 - Stimpaks and RadAway will now work much more quickly.
- Happy-Go-Lucky
- Rank 1 - Your Luck is increased by 2 while under the influence of alcohol.
- Requires level 17
- Rank 2 - Your Luck is increased by 3 while under the influence of alcohol.
- Rank 1 - Your Luck is increased by 2 while under the influence of alcohol.
- Injector
- Rank 1 - Players you revive have +6 Action Point regen for 10 minutes.
- Requires level 19
- Rank 2 - Players you revive have +12 Action Point regen for 10 minutes.
- Rank 3 - Players you revive have +18 Action Point regen for 10 minutes.
- Rank 1 - Players you revive have +6 Action Point regen for 10 minutes.
- Team Medic
- Rank 1 - Your stimpaks now also heal nearby teammates for half the normal strength.
- Requires level 20
- Rank 2 - Your stimpaks now also heal nearby teammates for 75% of normal strength.
- Rank 3 - Your stimpaks now also heal nearby teammates for their full strength.
- Rank 1 - Your stimpaks now also heal nearby teammates for half the normal strength.
- Quack Surgeon
- Rank 1 - Revive other players with liquor!
- Requires level 22
- Rank 1 - Revive other players with liquor!
- Party Girl - Party Boy
- Rank 1 - The effects of alcohol are doubled.
- Requires level 24
- Rank 2 - The effects of alcohol are tripled.
- Rank 1 - The effects of alcohol are doubled.
- Travel Agent
- Rank 1 - You pay 30% fewer Caps when Fast Traveling.
- Requires level 26
- Rank 1 - You pay 30% fewer Caps when Fast Traveling.
- Healing Hands
- Rank 1 - Players you revive are cured of all Rads.
- Requires level 28
- Rank 1 - Players you revive are cured of all Rads.
- Animal Friend
- Rank 1 - Aim your gun at any Animal below your level for a 25% chance to pacify it.
- Requires level 30
- Rank 2 - Aim your gun at any Animal below your level for a 50% chance to pacify it.
- Rank 3 - Aim your gun at any Animal below your level for a 75% chance to pacify it.
- Rank 1 - Aim your gun at any Animal below your level for a 25% chance to pacify it.
- Overly Generous
- Rank 1 - Rads increase your chance to inflict 25 Rads with melee attacks!
- Requires level 32
- Rank 2 - Rads increase your chance to inflict 50 Rads with melee attacks!
- Rank 1 - Rads increase your chance to inflict 25 Rads with melee attacks!
- Anti-Epidemic
- Your disease cures have a 50% chance to cure a disease on nearby teammates.
- Requires level 34
- Your disease cures always cure a disease from nearby teammates too.
- Your disease cures have a 50% chance to cure a disease on nearby teammates.
- Spiritual Healer
- Rank 1 - You regenerate health for 5 seconds after reviving another player.
- Requires level 36
- Rank 2 - You regenerate more health for 7 seconds after reviving another player.
- Rank 3 - You regenerate even more health for 10 seconds after reviving another player.
- Rank 1 - You regenerate health for 5 seconds after reviving another player.
- Squad Maneuver
- Rank 1 - Run 10% faster when part of a team.
- Requires level 37
- Rank 2 - Run 20% faster when part of a team.
- Rank 1 - Run 10% faster when part of a team.
- Philanthropist
- Rank 1 - Restore some of your teams hunger and thirst when you eat or drink.
- Requires level 39
- Rank 2 - Restore more of your team's hunger and thirst when you eat or drink.
- Rank 3 - Restore much more of your team's hunger and thirst when you eat or drink.
- Rank 1 - Restore some of your teams hunger and thirst when you eat or drink.
- Suppressor
- Rank 1 - Reduce your target's damage output by 10% for 2 seconds after you attack.
- Requires level 40
- Rank 2 - Reduce your target's damage output by 20% for 2 seconds after you attack.
- Rank 3 - Reduce your target's damage output by 30% for 2 seconds after you attack.
- Rank 1 - Reduce your target's damage output by 10% for 2 seconds after you attack.
- Strange In Numbers
- Rank 1 - Positive mutation effects are +25% stronger if teammates are mutated too.
- Requires level 42
- Rank 1 - Positive mutation effects are +25% stronger if teammates are mutated too.
- Tenderizer
- Rank 1 - Make your target receive 5% more damage for 5 seconds after you attack.
- Requires level 46
- Rank 2 - Make your target receive 6% more damage for 7 seconds after you attack.
- Rank 3 - Make your target receive 7% more damage for 10 seconds after you attack.
- Rank 1 - Make your target receive 5% more damage for 5 seconds after you attack.
- Friendly Fire
- Rank 1 - Teammates hit by your flame weapons regen health briefly (no Molotov).
- Requires level 48
- Rank 2 - Teammates hit by your flame weapons regen more health briefly (no Molotov).
- Rank 3 - Teammates hit by your flame weapons regen even more health (no Molotov).
- Rank 1 - Teammates hit by your flame weapons regen health briefly (no Molotov).
- Wasteland Whisperer
- Rank 1 - Aim your gun at a creature below your level for a 25% chance to pacify it.
- Requires level 50
- Rank 2 - Aim your gun at a creature below your level for a 50% chance to pacify it.
- Rank 3 - Aim your gun at a creature below your level for a 75% chance to pacify it.
- Rank 1 - Aim your gun at a creature below your level for a 25% chance to pacify it.
- Outlaw
- Rank 1 - Your maximum Bounty timer is reduced by 20%.
- Rank 2 - Your maximum Bounty timer is reduced by 40%.
- Rank 3 - Your maximum Bounty timer is reduced by 60%.
- First Aid
- Rank 1 - Stimpack restore 15% more lost Health.
- Requires level 2
- Rank 2 - Stimpack restore 30% more lost Health.
- Rank 3 - Stimpack restore 45% more lost Health.
- Rank 1 - Stimpack restore 15% more lost Health.
- Hacker
- Gain +1 hacking skill, and terminal lock-out time is reduced.
- Requires level 4
- Gain +1 hacking skill, and terminal lock-out time is reduced.
- Licensed Plumber
- Rank 1 - Your pipe weapons break 30% more slowly and are cheaper to repair.
- Requires level 5
- Rank 2 - Your pipe weapons break 60% more slowly and are cheaper to repair.
- Rank 3 - Your pipe weapons break 90% more slowly and are cheaper to repair.
- Rank 1 - Your pipe weapons break 30% more slowly and are cheaper to repair.
- Pharmacist
- Rank 1 - RadAway removes 30% more radiation.
- Requires level 6
- Rank 2 - RadAway removes 60% more radiation.
- Rank 3 - RadAway removes twice as much radiation.
- Rank 1 - RadAway removes 30% more radiation.
- Makeshift Warrior
- Rank 1 - Melee weapons break 10% slower and you can craft Tier 1 melee weapons. (Plans required)
- Requires level 9
- Rank 2 - Melee weapons break 20% slower and you can craft Tier 2 melee weapons. (Plans required)
- Rank 3 - Melee weapons break 30% slower and you can craft Tier 3 melee weapons. (Plans required)
- Rank 4 - Melee weapons break 40% slower and you can craft Tier 4 melee weapons. (Plans required)
- Rank 5 - Melee weapons break 50% slower and you can craft Tier 5 melee weapons. (Plans required)
- Rank 1 - Melee weapons break 10% slower and you can craft Tier 1 melee weapons. (Plans required)
- Demolition Expert
- Rank 1 - Your explosives do +20% damage.
- Requires level 10
- Rank 2 - Your explosives do +40% damage.
- Rank 3 - Your explosives do +60% damage.
- Rank 4 - Your explosives do +80% damage.
- Rank 5 - Your explosives do +100% damage.
- Rank 1 - Your explosives do +20% damage.
- Gunsmith
- Rank 1 - Guns break 10% slower and you can craft Tier 1 guns. (Plans required)
- Requires level 11
- Rank 2 - Guns break 20% slower and you can craft Tier 2 guns. (Plans required)
- Rank 3 - Guns break 30% slower and you can craft Tier 3 guns. (Plans required)
- Rank 4 - Guns break 40% slower and you can craft Tier 4 guns. (Plans required)
- Rank 5 - Guns break 50% slower and you can craft Tier 5 guns. (Plans required)
- Rank 1 - Guns break 10% slower and you can craft Tier 1 guns. (Plans required)
- Scrapper
- Rank 1 - Obtain more components when you scrap weapons and armor.
- Requires level 13
- Rank 1 - Obtain more components when you scrap weapons and armor.
- Contractor
- Rank 1 - Crafting workshop items now costs 25% fewer materials.
- Requires level 18
- Rank 2 - Crafting workshop items now costs 50% fewer materials.
- Rank 1 - Crafting workshop items now costs 25% fewer materials.
- Science
- Rank 1 - You can now craft energy guns. (Plans required)
- Requires level 20
- Rank 2 - You can craft Rank 1 energy gun mods. (Plans required)
- Rank 1 - You can now craft energy guns. (Plans required)
- Expert Hacker
- Gain +1 hacking skill, and terminal lock-out time is reduced.
- Requires level 22
- Gain +1 hacking skill, and terminal lock-out time is reduced.
- Fix It Good
- Rank 1 - You can repair armor and Power Armor to 130% of normal maximum condition.
- Requires level 27
- Rank 2 - You can repair armor and Power Armor to 160% of normal maximum condition.
- Rank 3 - You can repair armor and Power Armor to 200% of normal maximum condition.
- Rank 1 - You can repair armor and Power Armor to 130% of normal maximum condition.
- Science Expert
- Rank 1 - You can craft Rank 2 energy gun mods. (Plans required)
- Requires level 31
- Rank 2 - Crafting energy guns now costs fewer materials.
- Rank 1 - You can craft Rank 2 energy gun mods. (Plans required)
- Chemist
- Rank 1 - You get double the quantity when you craft chems!
- Requires level 34
- Rank 1 - You get double the quantity when you craft chems!
- Stabilized
- Rank 1 - In Power Armor, heavy guns gain more accuracy and ignore 15% armor.
- Requires level 36
- Rank 2 - In Power Armor, heavy guns gain even more accuracy and ignore 30% armor.
- Rank 3 - In Power Armor, heavy guns gain excellent accuracy and ignore 45% armor.
- Rank 1 - In Power Armor, heavy guns gain more accuracy and ignore 15% armor.
- Master Hacker
- Gain +1 hacking skill, and terminal lock-out time is reduced.
- Requires level 38
- Gain +1 hacking skill, and terminal lock-out time is reduced.
- Weapon Artisan
- Rank 1 - You can repair any weapon to 130% of normal maximum condition.
- Requires level 40
- Rank 2 - You can repair any weapon to 160% of normal maximum condition.
- Rank 3 - You can repair any weapon to 200% of normal maximum condition.
- Rank 1 - You can repair any weapon to 130% of normal maximum condition.
- Power Smith
- Rank 1 - You can now craft advanced Power Armor mods. (Plans required)
- Requires level 41
- Rank 2 - Crafting Power Armor now costs fewer materials.
- Rank 3 - Your crafted Power Armor now has improved durability.
- Rank 1 - You can now craft advanced Power Armor mods. (Plans required)
- Science Master
- Rank 1 - You can craft Rank 3 energy gun mods. (Plans required)
- Requires level 43
- Rank 2 - Your crafted energy guns have improved durability.
- Rank 1 - You can craft Rank 3 energy gun mods. (Plans required)
- Power Patcher
- Rank 1 - Your Power Armor breaks 20% more slowly and is cheaper to repair.
- Requires level 44
- Rank 2 - Your Power Armor breaks 40% more slowly and is cheaper to repair.
- Rank 3 - Your Power Armor breaks 60% more slowly and is cheaper to repair.
- Rank 1 - Your Power Armor breaks 20% more slowly and is cheaper to repair.
- Nerd Rage!
- Rank 1 - While below 20% Health, gain 20 Damage Resist, 10% damage and 15% AP regen.
- Requires level 46
- Rank 2 - While below 20% Health, gain 30 Damage Resist, 15% damage and 15% AP regen.
- Rank 3 - While below 20% Health, gain 40 Damage Resist, 20% damage and 15% AP regen.
- Rank 1 - While below 20% Health, gain 20 Damage Resist, 10% damage and 15% AP regen.
- Portable Power
- Rank 1 - All Power Armor parts and chassis weights are reduced by 25%.
- Requires level 49
- Rank 2 - All Power Armor parts and chassis weights are reduced by 50%.
- Rank 3 - All Power Armor parts and chassis weights are reduced by 75%.
- Rank 1 - All Power Armor parts and chassis weights are reduced by 25%.
- Power User
- Rank 1 - Fusion Cores now last 20% longer.
- Requires level 50
- Rank 2 - Fusion Cores now last 40% longer.
- Rank 3 - Fusion Cores now last 60% longer.
- Rank 4 - Fusion Cores now last 80% longer.
- Rank 5 - Fusion Cores duration is now doubled.
- Rank 1 - Fusion Cores now last 20% longer.
- Exotic Weapons
- Rank 1 - You can now craft crossbows, black powder guns, and more! (Plans required)
- Rank 2 - You can now craft Rank 1 exotic weapon mods. (Plans required)
- Exotic Weapons Expert
- Rank 1 - You can craft Rank 2 exotic weapon mods. (Plans required)
- Rank 2 - Crafting exotic weapons now costs fewer materials.
- Exotic Weapons Master
- Rank 1 - You can craft Rank 3 exotic weapon mods. (Plans required)
- Rank 2 - Your crafted exotic weapons have improved durability.
- Grease Monkey
- Rank 1 - Workshop items are 30% cheaper to repair.
- Robotics Expert
- Rank 1 - Robotics Expert Hack an enemy robot for a 50% chance to pacify it.
- Rank 2 - Robotics Expert Hack an enemy robot for a 50% chance to pacify it.
- Rank 3 - Robotics Expert Hack an enemy robot for a 75% chance to pacify it.
- Wrecking Ball
- Rank 1 - You deal +40% damage to workshop objects.
- Rank 2 - You deal +80% damage to workshop objects.
- Rank 3 - You deal +120% damage to workshop objects.
- Batteries Included
- Rank 1 - Energy weapon ammo weighs 30% less.
- Rank 2 - Energy weapon ammo weighs 60% less.
- Rank 3 - Energy weapon ammo weighs 90% less.
- Action Boy / Girl
- Rank 1 - Action Points regenerate 15% faster.
- Requires level 2
- Rank 2 - Action Points regenerate 30% faster.
- Rank 3 - Action Points regenerate 45% faster.
- Rank 1 - Action Points regenerate 15% faster.
- Born Survivor
- Rank 1 - Falling below 20% health will automatically use a Stimpack, once every 20s.
- Requires level 3
- Rank 2 - Falling below 30% health will automatically use a Stimpack, once every 20s.
- Rank 3 - Falling below 40% health will automatically use a Stimpack, once every 20s.
- Rank 1 - Falling below 20% health will automatically use a Stimpack, once every 20s.
- Gun Runner
- Rank 1 - Your running speed is increased by 10% when you have a pistol equipped.
- Requires level 4
- Rank 2 - Your running speed is increased by 20% when you have a pistol equipped.
- Rank 1 - Your running speed is increased by 10% when you have a pistol equipped.
- Moving Target
- Rank 1 - Gain +15 Damage and Energy Resistance while sprinting. (No Power Armor)
- Requires level 5
- Rank 2 - Gain +30 Damage and Energy Resistance while sprinting. (No Power Armor)
- Rank 3 - Gain +45 Damage and Energy Resistance while sprinting. (No Power Armor)
- Rank 1 - Gain +15 Damage and Energy Resistance while sprinting. (No Power Armor)
- Gunslinger
- Rank 1 - Your non-automatic pistols now do +10% damage.
- Requires level 6
- Rank 2 - Your non-automatic pistols now do +15% damage.
- Rank 3 - Your non-automatic pistols now do +20% damage.
- Rank 1 - Your non-automatic pistols now do +10% damage.
- Thru-Hiker
- Rank 1 - Food and drink weights are reduced by 30%.
- Requires level 7
- Rank 2 - Food and drink weights are reduced by 60%.
- Rank 3 - Food and drink weights are reduced by 90%.
- Rank 1 - Food and drink weights are reduced by 30%.
- Dead Man Sprinting
- Rank 1 - Sprint 10% faster at increased AP cost when your health is below 40%.
- Requires level 8
- Rank 2 - Sprint 20% faster at increased AP cost when your health is below 50%.
- Rank 1 - Sprint 10% faster at increased AP cost when your health is below 40%.
- Packin' Light
- Rank 1 - Your pistols weigh 25% less.
- Requires level 9
- Rank 2 - Your pistols weigh 50% less.
- Rank 3 - Your pistols weigh 75% less.
- Rank 1 - Your pistols weigh 25% less.
- Guerrilla
- Rank 1 - Your automatic pistols now do +10% damage.
- Requires level 10
- Rank 2 - Your automatic pistols now do +15% damage.
- Rank 3 - Your automatic pistols now do +20% damage.
- Rank 1 - Your automatic pistols now do +10% damage.
- Marathoner
- Rank 1 - Sprinting consumes 20% fewer Action Points.
- Requires level 13
- Rank 2 - Sprinting consumes 30% fewer Action Points.
- Rank 3 - Sprinting consumes 40% fewer Action Points.
- Rank 1 - Sprinting consumes 20% fewer Action Points.
- Ninja
- Rank 1 - Sneak attacks with melee weapons do 2.3x normal damage
- Requires level 15
- Rank 2 - Sneak attacks with melee weapons do 2.6x normal damage
- Rank 3 - Sneak attacks with melee weapons do 3x normal damage
- Rank 1 - Sneak attacks with melee weapons do 2.3x normal damage
- Evasive
- Rank 1 - Each AGI point adds +1 Damage and Energy Resist (max 15). (No Power Armor)
- Requires level 17
- Rank 2 - Each AGI point adds +2 Damage and Energy Resist (max 30). (No Power Armor)
- Rank 3 - Each AGI point adds +3 Damage and Energy Resist (max 45). (No Power Armor)
- Rank 1 - Each AGI point adds +1 Damage and Energy Resist (max 15). (No Power Armor)
- Modern Renegade
- Rank 1 - Gain Pistol hip fire accuracy and a 2% chance to cripple a limb.
- Requires level 18
- Rank 2 - Gain more Pistol hip fire accuracy and a +3% chance to cripple a limb.
- Rank 3 - Gain excellent Pistol hip fire accuracy and a +4% chance to cripple a limb.
- Rank 1 - Gain Pistol hip fire accuracy and a 2% chance to cripple a limb.
- Home Defense
- Rank 1 - You can craft and disarm better traps and craft better turrets. (Plans required)
- Requires level 22
- Rank 2 - You can craft and disarm advanced traps and craft advanced turrets. (Plans required)
- Rank 3 - You can craft and disarm expert traps and craft expert turrets. (Plans required)
- Rank 1 - You can craft and disarm better traps and craft better turrets. (Plans required)
- Expert Gunslinger
- Rank 1 - Your non-automatic pistols now do +10% damage.
- Requires level 24
- Rank 2 - Your non-automatic pistols now do +15% damage.
- Rank 3 - Your non-automatic pistols now do +20% damage.
- Rank 1 - Your non-automatic pistols now do +10% damage.
- Expert Guerrilla
- Rank 1 - Your automatic pistols now do +10% damage.
- Requires level 25
- Rank 2 - Your automatic pistols now do +15% damage.
- Rank 3 - Your automatic pistols now do +20% damage.
- Rank 1 - Your automatic pistols now do +10% damage.
- Covert Operative
- Rank 1 - Your ranged sneak attacks deal 2.3x normal damage.
- Requires level 27
- Rank 2 - Your ranged sneak attacks deal 2.5x normal damage.
- Rank 1 - Your ranged sneak attacks deal 2.3x normal damage.
- Enforcer
- Rank 1 - Your shotguns gain a 5% stagger chance and a 10% chance to cripple a limb.
- Requires level 30
- Rank 2 - Your shotguns gain a 10% stagger chance and a 20% chance to cripple a limb.
- Rank 3 - Your shotguns gain a 15% stagger chance and a 30% chance to cripple a limb.
- Rank 1 - Your shotguns gain a 5% stagger chance and a 10% chance to cripple a limb.
- Goat Legs
- Rank 1 - Take 40% less damage from falling.
- Requires level 32
- Rank 2 - Take 80% less damage from falling.
- Rank 1 - Take 40% less damage from falling.
- Ammosmith
- Rank 1 - Produce 40% more rounds when crafting ammunition.
- Requires level 34
- Rank 2 - Produce 80% more rounds when crafting ammunition.
- Rank 1 - Produce 40% more rounds when crafting ammunition.
- Escape Artist
- Rank 1 - Sneak to lose enemies, and running no longer affects stealth.
- Requires level 35
- Rank 1 - Sneak to lose enemies, and running no longer affects stealth.
- White Knight
- Rank 1 - Your armor breaks 30% more slowly and is cheaper to repair.
- Requires level 39
- Rank 2 - Your armor breaks 60% more slowly and is cheaper to repair.
- Rank 3 - Your armor breaks 90% more slowly and is cheaper to repair.
- Rank 1 - Your armor breaks 30% more slowly and is cheaper to repair.
- Master Guerrilla
- Rank 1 - Your automatic pistols now do +10% damage.
- Requires level 43
- Rank 2 - Your automatic pistols now do +15% damage.
- Rank 3 - Your automatic pistols now do +20% damage.
- Rank 1 - Your automatic pistols now do +10% damage.
- Dodgy
- Rank 1 - Avoid 10% of incoming damage at the cost of 30 Action Points per hit.
- Requires level 45
- Rank 2 - Avoid 20% of incoming damage at the cost of 30 Action Points per hit.
- Rank 3 - Avoid 30% of incoming damage at the cost of 30 Action Points per hit.
- Rank 1 - Avoid 10% of incoming damage at the cost of 30 Action Points per hit.
- Secret Agent
- Rank 1 - Stealth Boys last twice as long.
- Requires level 47
- Rank 2 - Stealth Boys last three times as long!
- Rank 3 - Stealth Boys last four times as long!
- Rank 1 - Stealth Boys last twice as long.
- Adrenaline
- Rank 1 - Gain +6% (max 36%) damage for 30s per kill. Duration refreshes with kills.
- Requires level 49
- Rank 2 - Gain +7% (max 42%) damage for 30s per kill. Duration refreshes with kills.
- Rank 3 - Gain +8% (max 48%) damage for 30s per kill. Duration refreshes with kills.
- Rank 4 - Gain +9% (max 54%) damage for 30s per kill. Duration refreshes with kills.
- Rank 5 - Gain +10% (max 60%) damage for 30s per kill. Duration refreshes with kills.
- Rank 1 - Gain +6% (max 36%) damage for 30s per kill. Duration refreshes with kills.
- Gun-Fu
- Rank 1 - V.A.T.S. swaps target on kill with +10% damage to your next target.
- Requires level 50
- Rank 2 - V.A.T.S. swaps target on kill with +10% then 20% damage to your next 2 targets.
- Rank 3 - V.A.T.S. swaps target on kill with +10%, 20% then 30% damage to your next 3 targets.
- Rank 1 - V.A.T.S. swaps target on kill with +10% damage to your next target.
- Mister Sandman
- Rank 1 - At night your silenced weapons do an additional 25% sneak attack damage.
- Rank 2 - At night your silenced weapons do an additional 50% sneak attack damage.
- Master Gunslinger
- Rank 1 - Your non-automatic pistols now do +10% damage.
- Rank 2 - Your non-automatic pistols now do +15% damage.
- Rank 3 - Your non-automatic pistols now do +20% damage.
- Light Footed
- Rank 1 - While sneaking, you never trigger mines or floor-based traps.
- Sneak
- Rank 1 - You are 25% harder to detect while sneaking.
- Rank 2 - You are 50% harder to detect while sneaking.
- Rank 3 - You are 75% harder to detect while sneaking.
- Pharma Farma
- Rank 1 - 40% chance to find extra first aid Chems when you "Search" a chem container.
- Requires level 2
- Rank 2 - 60% chance to find extra first aid Chems when you "Search" a chem container.
- Rank 3 - 80% chance to find extra first aid Chems when you "Search" a chem container.
- Rank 1 - 40% chance to find extra first aid Chems when you "Search" a chem container.
- Scrounger
- Rank 1 - 40% chance to find extra ammo when you "Search" an ammo container.
- Requires level 3
- Rank 2 - 60% chance to find extra ammo when you "Search" an ammo container.
- Rank 3 - 80% chance to find extra ammo when you "Search" an ammo container.
- Rank 1 - 40% chance to find extra ammo when you "Search" an ammo container.
- Serendipity
- Rank 1 - While below 30% health, gain a 15% chance to avoid damage.
- Requires level 5
- Rank 2 - While below 30% health, gain a 30% chance to avoid damage.
- Rank 3 - While below 30% health, gain a 45% chance to avoid damage.
- Rank 1 - While below 30% health, gain a 15% chance to avoid damage.
- Can Do!
- Rank 1 - 40% chance to find an extra canned good when you "Search" a food container.
- Requires level 7
- Rank 2 - 60% chance to find an extra canned good when you "Search" a food container.
- Rank 3 - 80% chance to find an extra canned good when you "Search" a food container.
- Rank 1 - 40% chance to find an extra canned good when you "Search" a food container.
- Good with Salt
- Rank 1 - Food in your inventory will spoil 30% more slowly.
- Requires level 9
- Rank 2 - Food in your inventory will spoil 60% more slowly.
- Rank 3 - Food in your inventory will spoil 90% more slowly.
- Rank 1 - Food in your inventory will spoil 30% more slowly.
- Junk Shield
- Rank 1 - Carry junk to gain up to 10 Damage and Energy Resistance. (No Power Armor)
- Requires level 10
- Rank 2 - Carry junk to gain up to 20 Damage and Energy Resistance. (No Power Armor)
- Rank 3 - Carry junk to gain up to 30 Damage and Energy Resistance. (No Power Armor)
- Rank 1 - Carry junk to gain up to 10 Damage and Energy Resistance. (No Power Armor)
- Mystery Meat
- Rank 1 - Stimpaks may generate edible meat. Higher Rads improve the chance.
- Requires level 12
- Rank 2 - Stimpaks generate more edible meat. Higher Rads improve the chance.
- Rank 3 - Stimpaks generate excessive, edible meat. Higher Rads improve the chance.
- Rank 1 - Stimpaks may generate edible meat. Higher Rads improve the chance.
- Luck of The Draw
- Rank 1 - Slight chance your weapon will repair itself when hitting an enemy.
- Requires level 14
- Rank 2 - Chance your weapon will repair itself even more when hitting an enemy.
- Rank 3 - Chance your weapon will greatly repair itself when hitting an enemy.
- Rank 1 - Slight chance your weapon will repair itself when hitting an enemy.
- Cap Collector
- Rank 1 - You have a chance to find more bottle caps when opening a caps stash.
- Requires level 16
- Rank 2 - You have a better chance to find more bottle caps when opening a caps stash.
- Rank 3 - You always find more bottle caps when opening a caps stash.
- Rank 1 - You have a chance to find more bottle caps when opening a caps stash.
- Woodchucker
- Rank 1 - Collect twice as much when harvesting wood.
- Requires level 17
- Rank 1 - Collect twice as much when harvesting wood.
- Curator
- Rank 1 - The benefits of bobbleheads and magazines last twice as long.
- Requires level 19
- Rank 1 - The benefits of bobbleheads and magazines last twice as long.
- Psychopath
- Rank 1 - Any kill in V.A.T.S. has a 5% chance to refill your Critical Meter.
- Requires level 21
- Rank 2 - Any kill in V.A.T.S. has a 10% chance to refill your Critical Meter.
- Rank 3 - Any kill in V.A.T.S. has a 15% chance to refill your Critical Meter.
- Rank 1 - Any kill in V.A.T.S. has a 5% chance to refill your Critical Meter.
- Dry Nurse
- Rank 1 - You have a 50% chance to keep your Stimpak when you revive another player.
- Requires level 23
- Rank 1 - You have a 50% chance to keep your Stimpak when you revive another player.
- Lucky Break
- Rank 1 - Slight chance your equipped armor will repair itself when struck.
- Requires level 24
- Rank 2 - Chance your equipped armor will repair itself even more when struck.
- Rank 3 - Chance your equipped armor will greatly repair itself when struck.
- Rank 1 - Slight chance your equipped armor will repair itself when struck.
- Mysterious Stranger
- Rank 1 - The Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand.
- Requires level 26
- Rank 2 - The Mysterious Stranger appears more often when using V.A.T.S.
- Rank 3 - The Mysterious Stranger appears so much in V.A.T.S., he knows you by name.
- Rank 1 - The Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand.
- Last Laugh
- Rank 1 - You drop a live grenade from your inventory when you die.
- Requires level 27
- Rank 1 - You drop a live grenade from your inventory when you die.
- Four Leaf Clover
- Rank 1 - Each hit in V.A.T.S. has a chance to fill your critical meter.
- Requires level 29
- Rank 2 - Each hit in V.A.T.S. has a better chance to fill your critical meter.
- Rank 3 - Each hit in V.A.T.S. has an excellent chance to fill your critical meter.
- Rank 1 - Each hit in V.A.T.S. has a chance to fill your critical meter.
- Starched Genes
- Rank 1 - Less chance for you to mutate from rads or for Radaway to cure mutations.
- Requires level 30
- Rank 2 - You will never mutate from rads and Radaway will never cure mutations.
- Rank 1 - Less chance for you to mutate from rads or for Radaway to cure mutations.
- One Gun Army
- Rank 1 - Heavy guns gain a 4% stagger chance and a 4% chance to cripple a limb.
- Requires level 31
- Rank 2 - Heavy guns gain a 8% stagger chance and a 8% chance to cripple a limb.
- Rank 3 - Heavy guns gain a 12% stagger chance and a 12% chance to cripple a limb.
- Rank 1 - Heavy guns gain a 4% stagger chance and a 4% chance to cripple a limb.
- Storm Chaser
- Rank 1 - Gain health regeneration while outside during rain or Rad Storms.
- Requires level 35
- Rank 2 - Gain high health regeneration while outside during rain or Rad Storms.
- Rank 1 - Gain health regeneration while outside during rain or Rad Storms.
- Tormentor
- Rank 1 - Your rifle attacks have a 5% chance of crippling a limb.
- Requires level 37
- Rank 2 - Your rifle attacks have a 10% chance of crippling a limb.
- Rank 3 - Your rifle attacks have a 15% chance of crippling a limb.
- Rank 1 - Your rifle attacks have a 5% chance of crippling a limb.
- Ricochet
- Rank 1 - Gain a 6% chance to deflect back some of enemies' ranged damage. (No PvP)
- Requires level 38
- Rank 2 - Gain a 12% chance to deflect back some of enemies' ranged damage. (No PvP)
- Rank 3 - Gain a 18% chance to deflect back some of enemies' ranged damage. (No PvP)
- Rank 1 - Gain a 6% chance to deflect back some of enemies' ranged damage. (No PvP)
- Quick Hands
- Rank 1 - Quick Hands Gain a 6% chance to instantly reload when your clip is empty.
- Requires level 40
- Rank 2 - Quick Hands Gain a 12% chance to instantly reload when your clip is empty.
- Rank 3 - Quick Hands Gain a 18% chance to instantly reload when your clip is empty.
- Rank 1 - Quick Hands Gain a 6% chance to instantly reload when your clip is empty.
- Bloody Mess
- Rank 1 - 5% bonus damage means enemies may explode into a gory red paste.
- Requires level 42
- Rank 2 - 10% bonus damage means enemies may explode into a gory red paste.
- Rank 3 - 15% bonus damage means enemies may explode into a gory red paste.
- Rank 1 - 5% bonus damage means enemies may explode into a gory red paste.
- Critical Savvy
- Rank 1 - Critical Hits now only consume 85% of your critical meter.
- Requires level 44
- Rank 2 - Critical Hits now only consume 70% of your critical meter.
- Rank 3 - Critical Hits now only consume 55% of your critical meter.
- Rank 1 - Critical Hits now only consume 85% of your critical meter.
- Class Freak
- Rank 1 - The negative effects of your mutations are reduced by 25%.
- Requires level 46
- Rank 2 - The negative effects of your mutations are reduced by 50%.
- Rank 3 - The negative effects of your mutations are reduced by 75%.
- Rank 1 - The negative effects of your mutations are reduced by 25%.
- Better Criticals
- Rank 1 - V.A.T.S. criticals now do +20% damage.
- Requires level 47
- Rank 2 - V.A.T.S. criticals now do +30% damage.
- Rank 3 - V.A.T.S. criticals now do +40% damage.
- Rank 1 - V.A.T.S. criticals now do +20% damage.
- Mysterious Savior
- Rank 1 - A Mysterious Savior will occasionally appear to revive you when downed.
- Requires level 49
- Rank 2 - A Mysterious Savior will more frequently appear to revive you when downed.
- Rank 3 - The Mysterious Savior will regularly appear to revive you when downed.
- Rank 1 - A Mysterious Savior will occasionally appear to revive you when downed.
- Super Duper
- Rank 1 - When you craft anything, there is a 10% chance you'll get double results!
- Requires level 50
- Rank 2 - When you craft anything, there is a 20% chance you'll get double results!
- Rank 3 - When you craft anything, there is a 30% chance you'll get double results!
- Rank 1 - When you craft anything, there is a 10% chance you'll get double results!
- Grim Reaper's Sprint
- Rank 1 - Any kill in V.A.T.S. has a 15% chance to restore all Action Points.
- Rank 2 - Any kill in V.A.T.S. has a 25% chance to restore all Action Points.
- Rank 3 - Any kill in V.A.T.S. has a 35% chance to restore all Action Points.
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