SPECIAL description for 'Agility' - Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak.
Each point increases action points by 10 and the ability to sneak.
Note: This is preliminary data, may not be accurate and or miss some cards. We will update page when more information has been made available.
Agility Perk Card List
- Action Boy / Girl
- Rank 1 - Action Points regenerate 15% faster.
- Requires level 2
- Rank 2 - Action Points regenerate 30% faster.
- Rank 3 - Action Points regenerate 45% faster.
- Rank 1 - Action Points regenerate 15% faster.
- Born Survivor
- Rank 1 - Falling below 20% health will automatically use a Stimpack, once every 20s.
- Requires level 3
- Rank 2 - Falling below 30% health will automatically use a Stimpack, once every 20s.
- Rank 3 - Falling below 40% health will automatically use a Stimpack, once every 20s.
- Rank 1 - Falling below 20% health will automatically use a Stimpack, once every 20s.
- Gun Runner
- Rank 1 - Your running speed is increased by 10% when you have a pistol equipped.
- Requires level 4
- Rank 2 - Your running speed is increased by 20% when you have a pistol equipped.
- Rank 1 - Your running speed is increased by 10% when you have a pistol equipped.
- Moving Target
- Rank 1 - Gain +15 Damage and Energy Resistance while sprinting. (No Power Armor)
- Requires level 5
- Rank 2 - Gain +30 Damage and Energy Resistance while sprinting. (No Power Armor)
- Rank 3 - Gain +45 Damage and Energy Resistance while sprinting. (No Power Armor)
- Rank 1 - Gain +15 Damage and Energy Resistance while sprinting. (No Power Armor)
- Gunslinger
- Rank 1 - Your non-automatic pistols now do +10% damage.
- Requires level 6
- Rank 2 - Your non-automatic pistols now do +15% damage.
- Rank 3 - Your non-automatic pistols now do +20% damage.
- Rank 1 - Your non-automatic pistols now do +10% damage.
- Thru-Hiker
- Rank 1 - Food and drink weights are reduced by 30%.
- Requires level 7
- Rank 2 - Food and drink weights are reduced by 60%.
- Rank 3 - Food and drink weights are reduced by 90%.
- Rank 1 - Food and drink weights are reduced by 30%.
- Dead Man Sprinting
- Rank 1 - Sprint 10% faster at increased AP cost when your health is below 40%.
- Requires level 8
- Rank 2 - Sprint 20% faster at increased AP cost when your health is below 50%.
- Rank 1 - Sprint 10% faster at increased AP cost when your health is below 40%.
- Packin' Light
- Rank 1 - Your pistols weigh 25% less.
- Requires level 9
- Rank 2 - Your pistols weigh 50% less.
- Rank 3 - Your pistols weigh 75% less.
- Rank 1 - Your pistols weigh 25% less.
- Guerrilla
- Rank 1 - Your automatic pistols now do +10% damage.
- Requires level 10
- Rank 2 - Your automatic pistols now do +15% damage.
- Rank 3 - Your automatic pistols now do +20% damage.
- Rank 1 - Your automatic pistols now do +10% damage.
- Marathoner
- Rank 1 - Sprinting consumes 20% fewer Action Points.
- Requires level 13
- Rank 2 - Sprinting consumes 30% fewer Action Points.
- Rank 3 - Sprinting consumes 40% fewer Action Points.
- Rank 1 - Sprinting consumes 20% fewer Action Points.
- Ninja
- Rank 1 - Sneak attacks with melee weapons do 2.3x normal damage
- Requires level 15
- Rank 2 - Sneak attacks with melee weapons do 2.6x normal damage
- Rank 3 - Sneak attacks with melee weapons do 3x normal damage
- Rank 1 - Sneak attacks with melee weapons do 2.3x normal damage
- Evasive
- Rank 1 - Each AGI point adds +1 Damage and Energy Resist (max 15). (No Power Armor)
- Requires level 17
- Rank 2 - Each AGI point adds +2 Damage and Energy Resist (max 30). (No Power Armor)
- Rank 3 - Each AGI point adds +3 Damage and Energy Resist (max 45). (No Power Armor)
- Rank 1 - Each AGI point adds +1 Damage and Energy Resist (max 15). (No Power Armor)
- Modern Renegade
- Rank 1 - Gain Pistol hip fire accuracy and a 2% chance to cripple a limb.
- Requires level 18
- Rank 2 - Gain more Pistol hip fire accuracy and a +3% chance to cripple a limb.
- Rank 3 - Gain excellent Pistol hip fire accuracy and a +4% chance to cripple a limb.
- Rank 1 - Gain Pistol hip fire accuracy and a 2% chance to cripple a limb.
- Home Defense
- Rank 1 - You can craft and disarm better traps and craft better turrets. (Plans required)
- Requires level 22
- Rank 2 - You can craft and disarm advanced traps and craft advanced turrets. (Plans required)
- Rank 3 - You can craft and disarm expert traps and craft expert turrets. (Plans required)
- Rank 1 - You can craft and disarm better traps and craft better turrets. (Plans required)
- Expert Gunslinger
- Rank 1 - Your non-automatic pistols now do +10% damage.
- Requires level 24
- Rank 2 - Your non-automatic pistols now do +15% damage.
- Rank 3 - Your non-automatic pistols now do +20% damage.
- Rank 1 - Your non-automatic pistols now do +10% damage.
- Expert Guerrilla
- Rank 1 - Your automatic pistols now do +10% damage.
- Requires level 25
- Rank 2 - Your automatic pistols now do +15% damage.
- Rank 3 - Your automatic pistols now do +20% damage.
- Rank 1 - Your automatic pistols now do +10% damage.
- Covert Operative
- Rank 1 - Your ranged sneak attacks deal 2.3x normal damage.
- Requires level 27
- Rank 2 - Your ranged sneak attacks deal 2.5x normal damage.
- Rank 1 - Your ranged sneak attacks deal 2.3x normal damage.
- Enforcer
- Rank 1 - Your shotguns gain a 5% stagger chance and a 10% chance to cripple a limb.
- Requires level 30
- Rank 2 - Your shotguns gain a 10% stagger chance and a 20% chance to cripple a limb.
- Rank 3 - Your shotguns gain a 15% stagger chance and a 30% chance to cripple a limb.
- Rank 1 - Your shotguns gain a 5% stagger chance and a 10% chance to cripple a limb.
- Goat Legs
- Rank 1 - Take 40% less damage from falling.
- Requires level 32
- Rank 2 - Take 80% less damage from falling.
- Rank 1 - Take 40% less damage from falling.
- Ammosmith
- Rank 1 - Produce 40% more rounds when crafting ammunition.
- Requires level 34
- Rank 2 - Produce 80% more rounds when crafting ammunition.
- Rank 1 - Produce 40% more rounds when crafting ammunition.
- Escape Artist
- Rank 1 - Sneak to lose enemies, and running no longer affects stealth.
- Requires level 35
- Rank 1 - Sneak to lose enemies, and running no longer affects stealth.
- White Knight
- Rank 1 - Your armor breaks 30% more slowly and is cheaper to repair.
- Requires level 39
- Rank 2 - Your armor breaks 60% more slowly and is cheaper to repair.
- Rank 3 - Your armor breaks 90% more slowly and is cheaper to repair.
- Rank 1 - Your armor breaks 30% more slowly and is cheaper to repair.
- Master Guerrilla
- Rank 1 - Your automatic pistols now do +10% damage.
- Requires level 43
- Rank 2 - Your automatic pistols now do +15% damage.
- Rank 3 - Your automatic pistols now do +20% damage.
- Rank 1 - Your automatic pistols now do +10% damage.
- Dodgy
- Rank 1 - Avoid 10% of incoming damage at the cost of 30 Action Points per hit.
- Requires level 45
- Rank 2 - Avoid 20% of incoming damage at the cost of 30 Action Points per hit.
- Rank 3 - Avoid 30% of incoming damage at the cost of 30 Action Points per hit.
- Rank 1 - Avoid 10% of incoming damage at the cost of 30 Action Points per hit.
- Secret Agent
- Rank 1 - Stealth Boys last twice as long.
- Requires level 47
- Rank 2 - Stealth Boys last three times as long!
- Rank 3 - Stealth Boys last four times as long!
- Rank 1 - Stealth Boys last twice as long.
- Adrenaline
- Rank 1 - Gain +6% (max 36%) damage for 30s per kill. Duration refreshes with kills.
- Requires level 49
- Rank 2 - Gain +7% (max 42%) damage for 30s per kill. Duration refreshes with kills.
- Rank 3 - Gain +8% (max 48%) damage for 30s per kill. Duration refreshes with kills.
- Rank 4 - Gain +9% (max 54%) damage for 30s per kill. Duration refreshes with kills.
- Rank 5 - Gain +10% (max 60%) damage for 30s per kill. Duration refreshes with kills.
- Rank 1 - Gain +6% (max 36%) damage for 30s per kill. Duration refreshes with kills.
- Gun-Fu
- Rank 1 - V.A.T.S. swaps target on kill with +10% damage to your next target.
- Requires level 50
- Rank 2 - V.A.T.S. swaps target on kill with +10% then 20% damage to your next 2 targets.
- Rank 3 - V.A.T.S. swaps target on kill with +10%, 20% then 30% damage to your next 3 targets.
- Rank 1 - V.A.T.S. swaps target on kill with +10% damage to your next target.
- Mister Sandman
- Rank 1 - At night your silenced weapons do an additional 25% sneak attack damage.
- Rank 2 - At night your silenced weapons do an additional 50% sneak attack damage.
- Master Gunslinger
- Rank 1 - Your non-automatic pistols now do +10% damage.
- Rank 2 - Your non-automatic pistols now do +15% damage.
- Rank 3 - Your non-automatic pistols now do +20% damage.
- Light Footed
- Rank 1 - While sneaking, you never trigger mines or floor-based traps.
- Sneak
- Rank 1 - You are 25% harder to detect while sneaking.
- Rank 2 - You are 50% harder to detect while sneaking.
- Rank 3 - You are 75% harder to detect while sneaking.
- placehoder
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