SPECIAL description for 'Luck' - Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits as well as the condition and durability of items that you loot.
Each point in luck enables you to find more durable gear and weapons, fill your critical meter faster.
Note: This is preliminary data, may not be accurate and or miss some cards. We will update page when more information has been made available.
Luck Perk Card List
- Pharma Farma
- Rank 1 - 40% chance to find extra first aid Chems when you "Search" a chem container.
- Requires level 2
- Rank 2 - 60% chance to find extra first aid Chems when you "Search" a chem container.
- Rank 3 - 80% chance to find extra first aid Chems when you "Search" a chem container.
- Rank 1 - 40% chance to find extra first aid Chems when you "Search" a chem container.
- Scrounger
- Rank 1 - 40% chance to find extra ammo when you "Search" an ammo container.
- Requires level 3
- Rank 2 - 60% chance to find extra ammo when you "Search" an ammo container.
- Rank 3 - 80% chance to find extra ammo when you "Search" an ammo container.
- Rank 1 - 40% chance to find extra ammo when you "Search" an ammo container.
- Serendipity
- Rank 1 - While below 30% health, gain a 15% chance to avoid damage.
- Requires level 5
- Rank 2 - While below 30% health, gain a 30% chance to avoid damage.
- Rank 3 - While below 30% health, gain a 45% chance to avoid damage.
- Rank 1 - While below 30% health, gain a 15% chance to avoid damage.
- Can Do!
- Rank 1 - 40% chance to find an extra canned good when you "Search" a food container.
- Requires level 7
- Rank 2 - 60% chance to find an extra canned good when you "Search" a food container.
- Rank 3 - 80% chance to find an extra canned good when you "Search" a food container.
- Rank 1 - 40% chance to find an extra canned good when you "Search" a food container.
- Good with Salt
- Rank 1 - Food in your inventory will spoil 30% more slowly.
- Requires level 9
- Rank 2 - Food in your inventory will spoil 60% more slowly.
- Rank 3 - Food in your inventory will spoil 90% more slowly.
- Rank 1 - Food in your inventory will spoil 30% more slowly.
- Junk Shield
- Rank 1 - Carry junk to gain up to 10 Damage and Energy Resistance. (No Power Armor)
- Requires level 10
- Rank 2 - Carry junk to gain up to 20 Damage and Energy Resistance. (No Power Armor)
- Rank 3 - Carry junk to gain up to 30 Damage and Energy Resistance. (No Power Armor)
- Rank 1 - Carry junk to gain up to 10 Damage and Energy Resistance. (No Power Armor)
- Mystery Meat
- Rank 1 - Stimpaks may generate edible meat. Higher Rads improve the chance.
- Requires level 12
- Rank 2 - Stimpaks generate more edible meat. Higher Rads improve the chance.
- Rank 3 - Stimpaks generate excessive, edible meat. Higher Rads improve the chance.
- Rank 1 - Stimpaks may generate edible meat. Higher Rads improve the chance.
- Luck of The Draw
- Rank 1 - Slight chance your weapon will repair itself when hitting an enemy.
- Requires level 14
- Rank 2 - Chance your weapon will repair itself even more when hitting an enemy.
- Rank 3 - Chance your weapon will greatly repair itself when hitting an enemy.
- Rank 1 - Slight chance your weapon will repair itself when hitting an enemy.
- Cap Collector
- Rank 1 - You have a chance to find more bottle caps when opening a caps stash.
- Requires level 16
- Rank 2 - You have a better chance to find more bottle caps when opening a caps stash.
- Rank 3 - You always find more bottle caps when opening a caps stash.
- Rank 1 - You have a chance to find more bottle caps when opening a caps stash.
- Woodchucker
- Rank 1 - Collect twice as much when harvesting wood.
- Requires level 17
- Rank 1 - Collect twice as much when harvesting wood.
- Curator
- Rank 1 - The benefits of bobbleheads and magazines last twice as long.
- Requires level 19
- Rank 1 - The benefits of bobbleheads and magazines last twice as long.
- Psychopath
- Rank 1 - Any kill in V.A.T.S. has a 5% chance to refill your Critical Meter.
- Requires level 21
- Rank 2 - Any kill in V.A.T.S. has a 10% chance to refill your Critical Meter.
- Rank 3 - Any kill in V.A.T.S. has a 15% chance to refill your Critical Meter.
- Rank 1 - Any kill in V.A.T.S. has a 5% chance to refill your Critical Meter.
- Dry Nurse
- Rank 1 - You have a 50% chance to keep your Stimpak when you revive another player.
- Requires level 23
- Rank 1 - You have a 50% chance to keep your Stimpak when you revive another player.
- Lucky Break
- Rank 1 - Slight chance your equipped armor will repair itself when struck.
- Requires level 24
- Rank 2 - Chance your equipped armor will repair itself even more when struck.
- Rank 3 - Chance your equipped armor will greatly repair itself when struck.
- Rank 1 - Slight chance your equipped armor will repair itself when struck.
- Mysterious Stranger
- Rank 1 - The Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand.
- Requires level 26
- Rank 2 - The Mysterious Stranger appears more often when using V.A.T.S.
- Rank 3 - The Mysterious Stranger appears so much in V.A.T.S., he knows you by name.
- Rank 1 - The Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand.
- Last Laugh
- Rank 1 - You drop a live grenade from your inventory when you die.
- Requires level 27
- Rank 1 - You drop a live grenade from your inventory when you die.
- Four Leaf Clover
- Rank 1 - Each hit in V.A.T.S. has a chance to fill your critical meter.
- Requires level 29
- Rank 2 - Each hit in V.A.T.S. has a better chance to fill your critical meter.
- Rank 3 - Each hit in V.A.T.S. has an excellent chance to fill your critical meter.
- Rank 1 - Each hit in V.A.T.S. has a chance to fill your critical meter.
- Starched Genes
- Rank 1 - Less chance for you to mutate from rads or for Radaway to cure mutations.
- Requires level 30
- Rank 2 - You will never mutate from rads and Radaway will never cure mutations.
- Rank 1 - Less chance for you to mutate from rads or for Radaway to cure mutations.
- One Gun Army
- Rank 1 - Heavy guns gain a 4% stagger chance and a 4% chance to cripple a limb.
- Requires level 31
- Rank 2 - Heavy guns gain a 8% stagger chance and a 8% chance to cripple a limb.
- Rank 3 - Heavy guns gain a 12% stagger chance and a 12% chance to cripple a limb.
- Rank 1 - Heavy guns gain a 4% stagger chance and a 4% chance to cripple a limb.
- Storm Chaser
- Rank 1 - Gain health regeneration while outside during rain or Rad Storms.
- Requires level 35
- Rank 2 - Gain high health regeneration while outside during rain or Rad Storms.
- Rank 1 - Gain health regeneration while outside during rain or Rad Storms.
- Tormentor
- Rank 1 - Your rifle attacks have a 5% chance of crippling a limb.
- Requires level 37
- Rank 2 - Your rifle attacks have a 10% chance of crippling a limb.
- Rank 3 - Your rifle attacks have a 15% chance of crippling a limb.
- Rank 1 - Your rifle attacks have a 5% chance of crippling a limb.
- Ricochet
- Rank 1 - Gain a 6% chance to deflect back some of enemies' ranged damage. (No PvP)
- Requires level 38
- Rank 2 - Gain a 12% chance to deflect back some of enemies' ranged damage. (No PvP)
- Rank 3 - Gain a 18% chance to deflect back some of enemies' ranged damage. (No PvP)
- Rank 1 - Gain a 6% chance to deflect back some of enemies' ranged damage. (No PvP)
- Quick Hands
- Rank 1 - Quick Hands Gain a 6% chance to instantly reload when your clip is empty.
- Requires level 40
- Rank 2 - Quick Hands Gain a 12% chance to instantly reload when your clip is empty.
- Rank 3 - Quick Hands Gain a 18% chance to instantly reload when your clip is empty.
- Rank 1 - Quick Hands Gain a 6% chance to instantly reload when your clip is empty.
- Bloody Mess
- Rank 1 - 5% bonus damage means enemies may explode into a gory red paste.
- Requires level 42
- Rank 2 - 10% bonus damage means enemies may explode into a gory red paste.
- Rank 3 - 15% bonus damage means enemies may explode into a gory red paste.
- Rank 1 - 5% bonus damage means enemies may explode into a gory red paste.
- Critical Savvy
- Rank 1 - Critical Hits now only consume 85% of your critical meter.
- Requires level 44
- Rank 2 - Critical Hits now only consume 70% of your critical meter.
- Rank 3 - Critical Hits now only consume 55% of your critical meter.
- Rank 1 - Critical Hits now only consume 85% of your critical meter.
- Class Freak
- Rank 1 - The negative effects of your mutations are reduced by 25%.
- Requires level 46
- Rank 2 - The negative effects of your mutations are reduced by 50%.
- Rank 3 - The negative effects of your mutations are reduced by 75%.
- Rank 1 - The negative effects of your mutations are reduced by 25%.
- Better Criticals
- Rank 1 - V.A.T.S. criticals now do +20% damage.
- Requires level 47
- Rank 2 - V.A.T.S. criticals now do +30% damage.
- Rank 3 - V.A.T.S. criticals now do +40% damage.
- Rank 1 - V.A.T.S. criticals now do +20% damage.
- Mysterious Savior
- Rank 1 - A Mysterious Savior will occasionally appear to revive you when downed.
- Requires level 49
- Rank 2 - A Mysterious Savior will more frequently appear to revive you when downed.
- Rank 3 - The Mysterious Savior will regularly appear to revive you when downed.
- Rank 1 - A Mysterious Savior will occasionally appear to revive you when downed.
- Super Duper
- Rank 1 - When you craft anything, there is a 10% chance you'll get double results!
- Requires level 50
- Rank 2 - When you craft anything, there is a 20% chance you'll get double results!
- Rank 3 - When you craft anything, there is a 30% chance you'll get double results!
- Rank 1 - When you craft anything, there is a 10% chance you'll get double results!
- Grim Reaper's Sprint
- Rank 1 - Any kill in V.A.T.S. has a 15% chance to restore all Action Points.
- Rank 2 - Any kill in V.A.T.S. has a 25% chance to restore all Action Points.
- Rank 3 - Any kill in V.A.T.S. has a 35% chance to restore all Action Points.
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