SPECIAL description for 'Intelligence' - Intelligence is a measure of your overall mental acuity, and affects your ability to hack terminals, the condition and durability of items that you craft, and the return you get from scrapping.
Each point enables better crafting of weapons, armor, food, mods and more except for building items.
Note: This is preliminary data, may not be accurate and or miss some cards. We will update page when more information has been made available.
Intelligence Perk Card List
- First Aid
- Rank 1 - Stimpack restore 15% more lost Health.
- Requires level 2
- Rank 2 - Stimpack restore 30% more lost Health.
- Rank 3 - Stimpack restore 45% more lost Health.
- Rank 1 - Stimpack restore 15% more lost Health.
- Hacker
- Gain +1 hacking skill, and terminal lock-out time is reduced.
- Requires level 4
- Gain +1 hacking skill, and terminal lock-out time is reduced.
- Licensed Plumber
- Rank 1 - Your pipe weapons break 30% more slowly and are cheaper to repair.
- Requires level 5
- Rank 2 - Your pipe weapons break 60% more slowly and are cheaper to repair.
- Rank 3 - Your pipe weapons break 90% more slowly and are cheaper to repair.
- Rank 1 - Your pipe weapons break 30% more slowly and are cheaper to repair.
- Pharmacist
- Rank 1 - RadAway removes 30% more radiation.
- Requires level 6
- Rank 2 - RadAway removes 60% more radiation.
- Rank 3 - RadAway removes twice as much radiation.
- Rank 1 - RadAway removes 30% more radiation.
- Makeshift Warrior
- Rank 1 - Melee weapons break 10% slower and you can craft Tier 1 melee weapons. (Plans required)
- Requires level 9
- Rank 2 - Melee weapons break 20% slower and you can craft Tier 2 melee weapons. (Plans required)
- Rank 3 - Melee weapons break 30% slower and you can craft Tier 3 melee weapons. (Plans required)
- Rank 4 - Melee weapons break 40% slower and you can craft Tier 4 melee weapons. (Plans required)
- Rank 5 - Melee weapons break 50% slower and you can craft Tier 5 melee weapons. (Plans required)
- Rank 1 - Melee weapons break 10% slower and you can craft Tier 1 melee weapons. (Plans required)
- Demolition Expert
- Rank 1 - Your explosives do +20% damage.
- Requires level 10
- Rank 2 - Your explosives do +40% damage.
- Rank 3 - Your explosives do +60% damage.
- Rank 4 - Your explosives do +80% damage.
- Rank 5 - Your explosives do +100% damage.
- Rank 1 - Your explosives do +20% damage.
- Gunsmith
- Rank 1 - Guns break 10% slower and you can craft Tier 1 guns. (Plans required)
- Requires level 11
- Rank 2 - Guns break 20% slower and you can craft Tier 2 guns. (Plans required)
- Rank 3 - Guns break 30% slower and you can craft Tier 3 guns. (Plans required)
- Rank 4 - Guns break 40% slower and you can craft Tier 4 guns. (Plans required)
- Rank 5 - Guns break 50% slower and you can craft Tier 5 guns. (Plans required)
- Rank 1 - Guns break 10% slower and you can craft Tier 1 guns. (Plans required)
- Scrapper
- Rank 1 - Obtain more components when you scrap weapons and armor.
- Requires level 13
- Rank 1 - Obtain more components when you scrap weapons and armor.
- Contractor
- Rank 1 - Crafting workshop items now costs 25% fewer materials.
- Requires level 18
- Rank 2 - Crafting workshop items now costs 50% fewer materials.
- Rank 1 - Crafting workshop items now costs 25% fewer materials.
- Science
- Rank 1 - You can now craft energy guns. (Plans required)
- Requires level 20
- Rank 2 - You can craft Rank 1 energy gun mods. (Plans required)
- Rank 1 - You can now craft energy guns. (Plans required)
- Expert Hacker
- Gain +1 hacking skill, and terminal lock-out time is reduced.
- Requires level 22
- Gain +1 hacking skill, and terminal lock-out time is reduced.
- Fix It Good
- Rank 1 - You can repair armor and Power Armor to 130% of normal maximum condition.
- Requires level 27
- Rank 2 - You can repair armor and Power Armor to 160% of normal maximum condition.
- Rank 3 - You can repair armor and Power Armor to 200% of normal maximum condition.
- Rank 1 - You can repair armor and Power Armor to 130% of normal maximum condition.
- Science Expert
- Rank 1 - You can craft Rank 2 energy gun mods. (Plans required)
- Requires level 31
- Rank 2 - Crafting energy guns now costs fewer materials.
- Rank 1 - You can craft Rank 2 energy gun mods. (Plans required)
- Chemist
- Rank 1 - You get double the quantity when you craft chems!
- Requires level 34
- Rank 1 - You get double the quantity when you craft chems!
- Stabilized
- Rank 1 - In Power Armor, heavy guns gain more accuracy and ignore 15% armor.
- Requires level 36
- Rank 2 - In Power Armor, heavy guns gain even more accuracy and ignore 30% armor.
- Rank 3 - In Power Armor, heavy guns gain excellent accuracy and ignore 45% armor.
- Rank 1 - In Power Armor, heavy guns gain more accuracy and ignore 15% armor.
- Master Hacker
- Gain +1 hacking skill, and terminal lock-out time is reduced.
- Requires level 38
- Gain +1 hacking skill, and terminal lock-out time is reduced.
- Weapon Artisan
- Rank 1 - You can repair any weapon to 130% of normal maximum condition.
- Requires level 40
- Rank 2 - You can repair any weapon to 160% of normal maximum condition.
- Rank 3 - You can repair any weapon to 200% of normal maximum condition.
- Rank 1 - You can repair any weapon to 130% of normal maximum condition.
- Power Smith
- Rank 1 - You can now craft advanced Power Armor mods. (Plans required)
- Requires level 41
- Rank 2 - Crafting Power Armor now costs fewer materials.
- Rank 3 - Your crafted Power Armor now has improved durability.
- Rank 1 - You can now craft advanced Power Armor mods. (Plans required)
- Science Master
- Rank 1 - You can craft Rank 3 energy gun mods. (Plans required)
- Requires level 43
- Rank 2 - Your crafted energy guns have improved durability.
- Rank 1 - You can craft Rank 3 energy gun mods. (Plans required)
- Power Patcher
- Rank 1 - Your Power Armor breaks 20% more slowly and is cheaper to repair.
- Requires level 44
- Rank 2 - Your Power Armor breaks 40% more slowly and is cheaper to repair.
- Rank 3 - Your Power Armor breaks 60% more slowly and is cheaper to repair.
- Rank 1 - Your Power Armor breaks 20% more slowly and is cheaper to repair.
- Nerd Rage!
- Rank 1 - While below 20% Health, gain 20 Damage Resist, 10% damage and 15% AP regen.
- Requires level 46
- Rank 2 - While below 20% Health, gain 30 Damage Resist, 15% damage and 15% AP regen.
- Rank 3 - While below 20% Health, gain 40 Damage Resist, 20% damage and 15% AP regen.
- Rank 1 - While below 20% Health, gain 20 Damage Resist, 10% damage and 15% AP regen.
- Portable Power
- Rank 1 - All Power Armor parts and chassis weights are reduced by 25%.
- Requires level 49
- Rank 2 - All Power Armor parts and chassis weights are reduced by 50%.
- Rank 3 - All Power Armor parts and chassis weights are reduced by 75%.
- Rank 1 - All Power Armor parts and chassis weights are reduced by 25%.
- Power User
- Rank 1 - Fusion Cores now last 20% longer.
- Requires level 50
- Rank 2 - Fusion Cores now last 40% longer.
- Rank 3 - Fusion Cores now last 60% longer.
- Rank 4 - Fusion Cores now last 80% longer.
- Rank 5 - Fusion Cores duration is now doubled.
- Rank 1 - Fusion Cores now last 20% longer.
- Exotic Weapons
- Rank 1 - You can now craft crossbows, black powder guns, and more! (Plans required)
- Rank 2 - You can now craft Rank 1 exotic weapon mods. (Plans required)
- Exotic Weapons Expert
- Rank 1 - You can craft Rank 2 exotic weapon mods. (Plans required)
- Rank 2 - Crafting exotic weapons now costs fewer materials.
- Exotic Weapons Master
- Rank 1 - You can craft Rank 3 exotic weapon mods. (Plans required)
- Rank 2 - Your crafted exotic weapons have improved durability.
- Grease Monkey
- Rank 1 - Workshop items are 30% cheaper to repair.
- Robotics Expert
- Rank 1 - Robotics Expert Hack an enemy robot for a 50% chance to pacify it.
- Rank 2 - Robotics Expert Hack an enemy robot for a 50% chance to pacify it.
- Rank 3 - Robotics Expert Hack an enemy robot for a 75% chance to pacify it.
- Wrecking Ball
- Rank 1 - You deal +40% damage to workshop objects.
- Rank 2 - You deal +80% damage to workshop objects.
- Rank 3 - You deal +120% damage to workshop objects.
- Batteries Included
- Rank 1 - Energy weapon ammo weighs 30% less.
- Rank 2 - Energy weapon ammo weighs 60% less.
- Rank 3 - Energy weapon ammo weighs 90% less.
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