Listed here is perception perk card information for Tank Killer from Fallout 76.
Tank Killer
Rank 1 - Your rifles ignore 12% armor and have a 3% chance to stagger.
Rank 2 - Your rifles ignore 24% armor and have a 6% chance to stagger.
Rank 3 - Your rifles ignore 36% armor and have a 9% chance to stagger.
For character builds focused on rifles you will need to add this to the line up of perks to maximize damage. Each rank lets you ignore targets armor and has chance to stagger.
Listed here is perception perk card information for Night Eyes from Fallout 76.
Night Eyes
Rank 1 - Gain Night Vision while sneaking between 6:00 p.m. and 6:00 a.m.
Requires level 50
If you are having trouble seeing during the night phase you can use this perk card to gain night vision. You can also couple this perk with the other night related perk called "Night Person". Night Person adds +1 INT and +1 PER at base level during the night.
Listed here is perception perk card information for Long Shot from Fallout 76.
Long Shot
Rank 1 - Your rifles have 10% more range and more accuracy when sighted.
Rank 2 - Your rifles have 20% more range and even more accuracy when sighted.
Rank 3 - Your rifles have 30% more range and excellent accuracy when sighted.
If your character build is based around rifles you can use this to increase accuracy and add more range to attacks. Another perk card that goes well with this is called "Sniper".
Listed here is perception perk card information for Grenadier from Fallout 76.
Grenadier
Rank 1 - Your explosives detonate with a 50% larger radius.
Rank 2 - Your explosives detonate with twice the radius.
If your character uses a lot of explosive weapons like nades or has explosive bullets, you can use this perk to make the area of effect damage greater.
Listed here is perception perk card information for Master Rifleman from Fallout 76.
Master Rifleman
Rank 1 - Your non-automatic rifles now do +10% damage.
Rank 2 - Your non-automatic rifles now do +15% damage.
Rank 3 - Your non-automatic rifles now do +20% damage.
If you plan on using non auto rifles you will need to invest into the rifleman series of perks. Each of them provides additional boost to overall damage.
Listed here is perception perk card information for Fire in The Hole from Fallout 76.
Fire in The Hole
Rank 1 - See a throwing arc when tossing thrown weapons, and they fly 15% further.
Rank 2 - See a throwing arc when tossing thrown weapons, and they fly 30% further.
Rank 3 - See a throwing arc when tossing thrown weapons, and they fly 50% further.
This is a handy perk to show where you are tossing throwing weapons and grenades. You can use it to target enemy groups with grenades in a more precises fashion.
Listed here is perception perk card information for Master Commando from Fallout 76.
Master Commando
Rank 1 - Basic combat training means automatic rifles do +10% damage.
Rank 2 - Basic combat training means automatic rifles do +15% damage.
Rank 3 - Basic combat training means automatic rifles do +20% damage.
If you plan a character build around using automatic rifles then you need to invest into this series of perks. Each version adds damage potential to your automatic rifles.
Listed here is perception perk card information for Glow Sight from Fallout 76.
Glow Sight
Rank 1 - Deal +20% damage to Glowing Enemies.
Rank 2 - Deal +40% damage to Glowing Enemies.
Rank 3 - Deal +60% damage to Glowing Enemies.
This is a necessary perk card for when you enter in a nuke blast zone. In nuke blast areas a lot of glowing type of enemies spawn and having this perk card will maximize your damage against them.
Listed here is perception perk card information for Master Picklock from Fallout 76.
Master Picklock
Rank 1 - Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
Requires level ?
This is one of three different picklock perks that you will have to get at some point in order to open up chests and other various things you uncover during exploration.